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Building a Spawner Deck in Tower Rush
By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.
If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.
The Foundation of the City
A true Spawner deck typically utilizes two or three distinct spawning buildings, each serving a different tactical purpose in the overall engine.
Place your Goblin Hut safely behind your Princess tower, and place your Furnace aggressively in the center to pull enemy tanks into the crossfire.
- The Tombstone is an excellent cheap addition.
- Always know the opponent’s heavy spell cycle.
- Your goal in single elixir is simply to set up one or two buildings and survive.
The Support Cards
Because your buildings cost so much elixir, you must fill the rest of your deck with incredibly efficient, cheap defensive support units.
The final piece of the puzzle is a primary win condition that synergizes with the chaos; a Graveyard spell or a Royal Recruits drop works perfectly when the opponent is completely overwhelmed.
| The Synergy | The Logic |
|---|---|
| Flying Machine | Sits safely behind the river, immune to ground units, forcing the opponent to use spells on it instead of the huts |
| Mother Witch | Turns enemy defensive swarms into your own offensive hogs, creating pure, unmanageable chaos on the board |
The Slow Crush
Playing a Spawner deck is not about making massive, flashy plays; it is about slow, methodical strangulation.
They will run out of spells long before you run out of troops.
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